From the author of Air Pressure, comes "The Life Of A Pacifist Is Often Fraught With Conflict." I love the oxymoronic title BUT, the title is a misnomer, really. The description tells the truth in that this game is "a game about games" not really a game relating to pacifism. An opposition to fictional violence just isn't the same as a rejection of actual human aggression and violence. And pacifism doesn't mean that you can't defend yourself, at least verbally. Just look at non-violent protest.
So now that the straw man is out of the room I'll address the actual conflicts the game presents.
1. Shock value in video gaming and desensitization. How far will we go? What's "too much" or is there "too much?" Games like Dead Space capitalize on those gritty feelings of putrid fear and disgust off vehement gore. Games like Gears of War like to take violence into near cartoonish levels and will use violence in a comical way. But do these diminish real world exposure? These are a few questions provoked.
2. The value of dissidence v.s. the value of compromise. Even when you wanted to speak out you didn't (as a clever element of the game) and it begged the question, how much are you willing to compromise? Based off how much you were willing to compromise internally, you got different levels of outcome. But you never externalized your opinions.
Other than my gripe with the title and the fact that you don't influence the dialogue of the other characters at all (which may have well been a choice) I thought this was, while not polished, aesthetically pleasing and fun to replay. Oh and the music doesn't work past the first finish. 3.5/5
Thank you for making this game.
-Squidy